World of The Beacon Hill Sorcerer #3
World of the Beacon Hill Sorcerer #3
Definitions, Terms and Concepts
As I mentioned in a previous post:
"Tapping the veil", ie accessing a limitless dimension of magical energy that exists parallel and adjacent to this dimension. It exists between all parallel universes and realities. The veil can only be breached by magic users with sufficient personal strength. A natural, potential ability for all sorcerers that still requires training, and the more personal stamina, talent, and skill a sorcerer has, the longer they can access the veil. Extremely dangerous for an untrained practitioner to access the veil, and sorcerers have died before or killed others accidentally with veil-drawn power when their personal store of energy becomes exhausted or they lost focus due to mental fatigue. Only the best sorcerers can recharge themselves as they tap the veil while also utilizing it.
The veil can be accessed by a sorcerer through a mysterious means called "tapping", and it is a technique used only by human practitioners. Other species have their own sources of power or can access the veil through biological means, innate gifts they might be born with, whereas human practitioners need to have sorcery-level talent and be trained in the technique. Witches, wizards, and psychics and sensitive humans cannot access the veil, though wizard-ranked practitioners can sense the ambient fields and how they fluctuate when the veil is accessed in their vicinity. Accidental access to the veil is possible, though those who do so rarely survive the experience if there isn't a trained sorcerer nearby to free the victim.
The best description available for "tapping the veil" is the reason all sorcerers are trained in complete self-awareness--once a sorcerer can separate their own magic and their place in that world, they can move their awareness outside their own bodies and minds and cut through the intangible barriers between realities. This is similar to what a sorcerer does during a summoning of a demon, as well, though summoning a demon is more complicated, whereas in tapping the veil, it is just like opening a release valve instead of trying to pull something through.
The source of magic within the veil comes from all living things and active molecular movement in physical objects. Living organisms, from single cell amoebas to leviathans hiding beneath the sea cast off magical energy. Some species of supernatural creatures are capable of accessing this magic at the point of genesis, and produce more active, tangible magical power than humans. Practitioners use their own personal magical energy as well, and the higher ranks can access ambient magic in the world around them that has yet to bleed across to the veil. The stronger the practitioner, the greater the depth of their personal magical reserves. This is true of all practitioners, regardless of affinity.
The Mate Bond Between Angel and Simeon
In Book #2, The Necromancer's Dilemma, Angel and Simeon's mate bond is almost totally complete. When this happened, Angel was able to access not just Simeon's personal vampiric powers, but also the primordial death magic that animates the Sentient Undead--vampires.
The primordial death magic and death magic in general is very different from the "living" magic created by living creatures. Death magic seeps and pools, holding still in clusters in the world, and it is everywhere. Not just in places of death or dead things, but literally everywhere. It coats everything, and it can never be exhausted but for very specific circumstances.
Death magic is generated by all living and mortal creatures, even when alive, just in small amounts, and when something living dies, the death magic remains while the spirit departs, and the living magic stops being produced at the same time as the death event.
Here is where Angel and Simeon's bond comes into play. The veil takes power to use power, and holding the veil open for its use is dangerous and cannot be permanent. In the case of the mate bond between Angel, a necromancer, and Simeon, a vampire, Angel is given constant, effortless access to the primordial death magic in our reality. This death magic has no limit. It has been present in this reality for millions of years. It is older than the age of dinosaurs.
Due to Angel's affinity for death, he does not need to exert himself to access this power. As long as Angel is mated with Simeon, the potential is endless for what he can do.
The Other Side
This is what Angel calls the place in which spirits and souls go when they die. All that lives and dies goes to The Other Side, sometimes called the Abyss. Angel, as a necromancer, can call souls back from The Other Side, but he himself cannot see beyond it. Whether it be Heaven, Hell, or something unknown, he cannot tell for sure. He has sometimes sensed a Presence in The Other Side, an infinite awareness that stares back at him when he resurrects the departed or uses his affinity to heal the living in their moment of dying. Angel's experience in touching The Other Side leaves him less religious than other humans, as nothing in modern religion has any explanation for what The Other Side may be except for baseless conjecture. His brushes with the Presence leaves him with definitive knowledge that there are beings of immense power, and he doesn't need faith when he knows.
This frame of mind is not unique to Angel, as most necromancers have some similar thought processes. Despite the frequency in which necromancers become priests and clerics, they are all deeply skeptic and cautious in labeling the Presence and The Other Side. This habit of necromancers also explains some of the hatred and prejudice they get from others throughout history.
All the above is original concepts created by SJ Himes for the Beacon Hill Sorcerer series. Artwork/photographs property of their respective creators.
Copyright © 2017 by SJ Himes
Copyright © 2017 by SJ Himes